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A Game of Thrones: A Feast for Crows
“The choice is yours, brother. Live a thrall or die a king. Do you dare to fly? Unless you take the leap, you’ll never know.“
–George R.R. Martin, A Feast for Crows
All the houses of Westeros cherish hope in their secret hearts of claiming the Iron Throne for themselves. But the challenge is about to become greater than ever, with the addition of a new house and Objective cards. In A Feast for Crows, the newest Print on Demand expansion for A Game of Thrones: The Board Game Second Edition, all tactics and dreams of the future become subject to the will to conquer—and the fate of the draw.
A Feast for Crows is a four-player scenario expansion that introduces a brand-new house to the armed marches and backstabbing of Westeros: namely, House Arryn. Led by the hoary Bronze Yohn Royce, and featuring iconic characters such as Littlefinger in their House deck, House Arryn focuses on gathering power tokens, and using them to quickly establish a definitive military and diplomatic advantage. From their home among the perilous peaks and precipices of The Eyrie, House Arryn is ready to join the Starks, Lannisters, and Baratheons in the dangers of throne-hunting.
An alternative setup has been crafted in order to produce a tactical situation reminiscent of the fourth book of George R.R. Martin’s Song of Ice and Fire series, and with this new setup, deadly conflict is possible on the first turn of the game. With a well balanced four-player game and an advanced unit setup, the game proceeds faster than ever. But a new setup and quicker playtime are not the only additions that are brought to the table in the A Feast for Crows expansion.
The new scenario also features game-changing Objective cards that must shape player’s thoughts and plans for their house’s strategy. These new Objective cards are the only way to gain victory points in A Feast for Crows, making them the most important cards in the game. Each house holds an open Special Objective, which allows them to repeatedly gain points for each round that they control important bastions and central regions of Westeros.
Other neutral Objective cards are drawn and replaced as they are scored, as while as swapped and traded between players through the events in a replacement Westeros deck. The goals of these Objective cards vary widely, but an innovative ranking system maintains balance by scaling the amount of victory points different houses can gain for fulfilling these objectives.