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The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we re-shape destiny or die trying. We are the Resistance!
Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players. Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.
The Resistance is a social deduction game for 5-10 players that has several unique features not often found in the genre. While game play may share some similarities with Werewolf or Mafia, The Resistance offers innovations such as no player elimination, no need for a moderator, and a much faster play time. With the introduction of the "Plot" cards in the advanced game, The Resistance offers deep game play with significant opportunities for strategic play - and creates tense games that you'll be talking about days later.
Please note that the box size of The Resistance is has been increased to give it more shelf presence. This also means it is no longer "pocket-sized" for ease of transport.