| Blood of Orlanth |
£15.00
|
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There is a legend that Orlanth was almost slain by one of the vile Chaos Gods that rose from the Void and threatened to extinguish all life in the world during the Godswars. |
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| Dragonewts: Guide to the Eravssarr |
£15.00
|
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The Guide to the Eravssarr details the Dragonewts, a race unique to Glorantha. Hardcover, 116 pages. |
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| Ducks: Guide to Durulz |
£15.00
|
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In Runequest, many misconceptions about the Ducks exist. This volume examines their true nature and history. It also looks at other bird tribes who inhabit Keetsland. |
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| Dwarfs: Guide to the Mostali |
£15.00
|
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Dwarfs: A Guide to the Mostali explores the culture, beliefs and religion of the Mostali.Their world view often determines how they interact with other races, and they jealously guard their craft. |
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| Elric of Melnibone RPG |
£20.00
|
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The Elric of Melnibone RPG is part of the Runequest system series of games, containing the mechanics of the system combined with the unique world of Melnibone and the Young Kingdoms. |
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| Elric: Cults of the Young Kingdoms |
£19.99
|
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Cults of the Young Kingdoms examines in detail the different factions struggling for dominance and power in the Young Kingdoms. |
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| Fronela |
£15.00
|
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Fronela is a sourcebook and campaign setting for Glorantha: the Second Age. Alongside details of the nations of Fronela, a series of interlinked adventures, forming a greater campaign arc, takes the characters into the heart of the struggle for the west. |
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| Glorantha - The Second Age |
£20.00
|
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Glorantha - The Second Age
contains everything you need to launch an epic Runequest campaign set in its classic setting of Glorantha, a world of mythic adventure. |
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| Granbretan |
£15.00
|
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This supplement to the Hawkmoon RPG details the expansionist plans of the twisted Dark Empire of Granbretan and its immortal King-Emperor Huon. Hardcover, 128 pages. |
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| Guilds, Factions & Cults |
£15.00
|
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Guilds, Factions & Cults have not previously been explored in detail for the Runequest game. Here, these organisations are seen as a way to give a campaign depth and substance. |
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| Hawkmoon RPG |
£20.00
|
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The Hawkmoon RPG visits the world created by Michael Moorcock and his hero, Hawkmoon, the Eternal Champion, using the RuneQuest system in this stand-alone game. Softback, 160 pages. |
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| Jrustela |
£15.00
|
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This sourcebook details the Island of Jrustela, its cities, its history and its place at the centre of the Middle Sea Empire. Softcover, 104 pages. |
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| Lankhmar Unleashed |
£20.00
|
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Lankhmar Unleashed is an updated setting compatible with Runequest and Runequest 2 allowing you to adventure in Fritz Leiber's world populated by thieves, madmen and evil sorcerers. Hardback. |
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| Legendary Heroes |
£15.00
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This guide gives both players and Games Masters the tools to add Legendary Heroes to existing chronicles, or to create a Legendary Campaign to challenge characters of this level. Hardback, 96 pages. |
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| Magic of Glorantha |
£15.00
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Magic of Glorantha deals with the powerful magics practised by the God Learners and by the Dragonspeakers of the EWF. There are also new runic powers for Rune Magic. |
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| Nehwon |
£15.00
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Nehwon details the wide world surrounding the City of Lankhmar. It also contains a scenario, Swords Across Nehwon. Hardcover, 96 pages. |
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| Player's Guide to Glorantha |
£15.00
|
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The Player's Guide to Glorantha is a soucebook aimed at the Player, containing much information about the setting from a player's point of view, including Folk Magic. Hardback, 96 pages. |
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| Pocket RuneQuest Deluxe |
£17.63
|
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Pocket RuneQuest Deluxe is a more portable format of the RuneQuest Deluxe rules. |
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| Price of Honour |
£15.00
|
 |
Japan, 999 AD. Japan is ruled by
Emperor Ichijo and the Fujiwara
clan dominates the court.
Two rival clans threaten this powerbase, the Minamoto and the Taira. When the bakemono Lord Enezga seizes several territories in the Iwami province the countr |
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| Runequest 2: Cults of Glorantha |
£25.00
|
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Cults of Glorantha will give you insight into the very stuff of existence for RuneQuest societies. The various cults that different cultures follow explains much that otherwise would be unintelligible. |
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