A role playing game of the near future where cyber crime is a way of life, as are implants of bioware.
| Arsenal |
£22.31
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Arsenal is the sourcebook that contains all the weapons, armour, electronics and other gear necessary to outfit a top team of shadowrunners. In hard covers. |
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| Augmentation |
£22.31
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Augmentation is the sourcebook containing the state-of-the-art details of the surgical implants possible for upgrading your Shadowrunner (and the bad guys!) |
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| Corporate Enclaves |
£15.26
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Corporate Enclaves gives details of Los Angeles and Neo-Tokyo as bastions of corporate power, and therefore interesting places to use as a backdrop for your adventures. |
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| Dawn of the Artifacts: Dusk |
£9.99
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Dusk is the first in a series of
interlinked adventures that will
take the runners to the far corners of the globe on a quest to recover priceless artifacts. Exactly who wants these artifacts, and why, are questions the runners will have to discover f |
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| Emergence |
Call for Pricing
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Emergence is a campaign setting dealing with the emergence of technomancers after the crash of 2064 and their effect upon society. |
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| Feral Cities |
£17.99
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Feral Cities gives you seven lawless city sprawls scattered across four continents where you may set adventures to challenge and menace runners. The Chicago Sprawl post-crash and Africa's Lagos are two of those included. |
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| Gamemaster's Screen with Contacts and Adventures book |
£16.44
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The Shadowrun Screen contains all the most useful charts and tables for running the game. The Contacts and Adventures book will give the Gamemaster many ideas for adventures, plus some encounters. |
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| Ghost Cartels |
£17.99
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Ghost Cartels is a new adventure for Shadowrun 4th edition. A new recreational drug, tempo, disturbs the balance of power between the syndicates and the runners find themselves embroiled in the action. |
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| On the Run |
£9.39
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On the Run is an introductory adventure for Shadowrun 4th edition, perfect for a new GM or new players. It will also provide interest to veteran players as the first part of a series of adventures. |
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| Runner Havens |
£17.61
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Runner Havens contains information that will enable a GM to use Seattle and Hong Kong as adventure settings. Cape Town, Caracas, Hamburg and Istanbul are covered in less detail. |
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| Runner's Companion |
£22.31
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The Runner's Companion is the sourcebook intended to give Shadowrun players expanded options for creating their characters plus advice on making sure those characters survive. 184 pages, hard. |
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| Running Wild |
£19.99
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This sourcebook presents a
detailed overview of the animals,
spirits, and other non-metahuman
entities that dwell in the Sixth
World. Awakened, digitised, or
even mundane, complete game
rules for their inclusion are
covered. |
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| Seattle 2072 |
£29.99
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Seattle 2072 is a magnet for all sorts, isolated from the rest of UCAS. From the truly creative to the criminal, the misfit to the megacorp, all inhabit the sprawl nestled on the coast amid the forested hills - a haven for some. |
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| Shadowrun 20th Anniversary Edition |
£34.99
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This special edition of the Shadowrun 4th Edition rulebook
features a new layout for easier
reference, plus full colour artwork throughout and incorporated errata. Hardback.
Hardcover |
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| Shadowrun 20th Anniversary Limited Edition |
£46.99
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This deluxe production of the Shadowrun (4th edition) 20th Anniversary Limited Edition of 1500 copies has a special leatherette binding, two cloth bookmarks and a sturdy slipcase to protect it. |
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| Shadowrun Fourth Edition |
£25.85
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Shadowrun 4th edition. This hardcover rulebook for contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. 352 pages. |
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| Shadowrun: Corporate Guide |
£21.99
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Corporate Guide details the Big Ten megacorporations and offers briefings on some of the rising powers of the corp world. It provides the basics every shadowrunner should know about how corporations work and what life is like for the drones trapped inside |
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| Street Magic |
£24.66
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Street Magic details everything the players and gamemasters need to know to use magic in Shadowrun Fourth Edition. Hardback. |
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| Street Magic, Revised |
£24.99
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Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070. This edition has corrected errata and a new cover. |
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| Unwired |
£22.31
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Unwir4d is the sourcebook, in hard covers, that will describe the Matrix and how it works in game terms. It will also give GMs and players inside information on various tricks of the trade. |
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