Welcome to the Gameskeeper and our web site!
The Gameskeeper is a true specialist games shop which we established in Oxford in 1981. Our range contains a wide variety of games to suit different tastes. Our experience of playing and selling games allows us to help our customers find games they will enjoy playing. Within our ranges you will find a number of award-winning games which can be enjoyed by a wide audience. We try to choose only games that play well for inclusion in our shop.
Our site does not have shopping baskets currently, but we are happy to take mail orders by telephone, e-mail and post which we have done successfully for many years.
Stock levels of 1 or more are current stock, 0 is former stock also recommended. Most restocks and orders take only 3 to 5 days.
The Gameskeeper is owned and run by husband and wife team, John and Carol Benney. We hope you will find us helpful and friendly.
Our shop is located in Oxford, England, but we also supply games by mail order both in the U.K. and abroad. Our contact details are:
John & Carol Benney
105 Cowley Road
Telephone: (01865) 721348
We offer a reservation service for our customers. You may telephone or e-mail us to reserve particular games so that you can be sure they will be available when you visit. We will do our best to oblige you.
Shop hours are 10:30 to 5:30 Monday through Saturday. Other times by appointment. Closed on Bank Holidays.
Our telephone number, (01865) 721348, is also answered outside shop hours and we have voice mail. We welcome both telephone and e-mail enquiries.
Limited parking can be found opposite with additional parking at the top of Rectory Road, Union Street car park, and St Clements car park. We are on the 5 bus route (Rail Station), 1 & 5 (St. Aldates) and convenient to Headington and Iffley buses.
Dungeons & Dragons 5: Dungeon Masters Guide
The Dungeon Master’s Guide provides the you with the inspiration and guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. It gives you optional rules and classic magic items, too.
Eldritch Horror: Mountains of Madness Exp.
Mountains of Madness allows you to trace the path of a doomed expedition to Antarctica and enter the City of the Elder Things. What happens there has worldwide freshly-awakened horrors spread across the globe. 1-8 players, 14+, 3 hours.
In Libertalia, as a pirate you try to get most loot from ships over three sailing seasons. Looting is a dangerous activity, as you need to avoid collecting cursed relics. At the end of the game, the richest pirate is the winner! 2*-6 players, 8+, 45 minut
In the solitaire deckbuilding game, Friday, you are the native on the island, Friday, helping Robinson Crusoe survive the hazards of the island and grow in experience and skills so that he will be able to best the pirates that are coming.
The governor’s daughter is held captive, and it’s up to you to save her. Employ merchants to trade goods, or use your pirates to sink your enemies and steal their treasures. Barter or blast your way to victory! 3-4, 10+, 60 minutes.
The Rivals for Catan
Each player controls a faction in Catan. They explore and settle new lands, acquire resources and use gold and trade to develop their lands and heroes to defend them. Who will become Prince? 2 players, 11+, 45 minutes to play.
In Five Tribes, you start with the Five Tribes of Assassins, Elders, Builders, Merchants and Viziers set already in a certain position. It will be up to you how, when and where you will displace any of the five tribes to score well. 2-4, 12+, 60 minutes.
D&D Arcane Spellbook Cards
The Dungeons & Dragons Arcane Spellbook cards contains 3 decks, for all Wizard, Warlock and Sorcerer spells from level 1-9. The cards are all laminated for durability.
Numenera: Ninth World Guide Book
The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps, and introducing adventure hooks, new creatures, new character options, and fine detail.
In Braggart you either play cards and make up a story or go to the bar for inspiration for tall tales in the form of more cards. Stories are by turns hilarious or awe-inspiring and other players can accept them or accuse you of lying, downgrading yourf