The Gameskeeper is a true specialist games shop which we established in Oxford in 1981. Our range contains a wide variety of games to suit different tastes. Our experience of playing and selling games allows us to help our customers find games they will enjoy playing. Within our ranges you will find a number of award-winning games which can be enjoyed by a wide audience. We try to choose only games that play well for inclusion in our shop.
Our site does not have shopping baskets currently, but we are happy to take mail orders by telephone, e-mail and post which we have done successfully for many years.
Stock levels of 1 or more are current stock, 0 is former stock also recommended. Most restocks and orders take only 3 to 5 days.
The Gameskeeper is owned and run by husband and wife team, John and Carol Benney. We hope you will find us helpful and friendly.
Our shop is located in Oxford, England, but we also supply games by mail order both in the U.K. and abroad. Our contact details are:
John & Carol Benney
105 Cowley Road
Telephone: (01865) 721348
We offer a reservation service for our customers. You may telephone or e-mail us to reserve particular games so that you can be sure they will be available when you visit. We will do our best to oblige you.
Shop hours are 10:30 to 5:30 Monday to Saturday. Other times by appointment. Closed on Bank Holidays.
Our telephone number, (01865) 721348, is also answered outside shop hours and we have voice mail. We welcome both telephone and e-mail enquiries.
Limited parking can be found opposite with additional parking at the top of Rectory Road, Union Street car park, and St Clements car park. We are on the 5 bus route (Rail Station), 1 & 5 (St. Aldates) and convenient to Headington and Iffley buses.
7 Wonders: Duel
7 Wonders: Duel resembles 7 Wonders in that over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. For 2 players, 10+, 30 minutes. Recommend
In Kemet, help your Egyptian tribe to prosper, its armies to destroy their enemies, the gods' mystical powers to aid them to conquer rich new territories and surpass the accomplishments of their rivals. For 2-5 players, 10+, 90 minutes to play.
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. Spymasters give one-word clues that can point to multiple words on the board. Win or lose, it's fun to ponder the clues. 2-8,8+,15mins
Go Cuckoo (Zum Kuckuck)
In Go Cuckoo, you have up to 3 attempts to choose a stick wit the sme colours on both ends. You may place each choice of stick horizontally on the nest, but only the double-ended stick will allow you to place an egg on the nest. 4+, 2-6, 10-15 minutes
Star Wars X-Wing: Punishing One Expansion Pack
Despite his slovenly appearance, Dengar earned a reputation as one of the galaxy's most effective mercenaries, and his signature JumpMaster 5000, the Punishing One, was also much more than the lightly-armed, crescent-shaped scout ship it appeared to be.
Once Upon A Time, 3rd Edition
Once Upon A Time is an award-winning storytelling card game that
encourages creativity and collaborative play. The storyteller begins the story using elements from her cards; others take up the story when possible . 2-6 players, 8+, 30 min.
Lanterns: The Harvest Festival
Lanterns: The Harvest Festival uses tile-placement and hand management in the beautiful world of Imperial China. The harvest is in, and now it’s time to celebrate! Decorate the palace lake with floating lanterns to become most honoured artisan! 2-4,8+,30m
RISK Star Wars
In this Star Wars edition of Risk, 2 or 4 players will shape the fate of the Star Wars univertse over 3 battles. As the Rebel Aliance or the Galactic Empire, destroy, or defend, the Death Star... For 2 or 4 players, 10+, 30-60 minutes.
Star Wars: Age of Rebellion Core Rules
The Age of Rebellion Core Rulebook provides everything you need to wage guerrilla warfare across the galaxy. The Rebel Alliance is the hope and symbol of dissent in the galaxy. To succeed, the Rebel Alliance requires people of all types and capabilities.